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Last pushed: a year ago
Short Description
A simple "game" where the player tries to kick a crate through a field goal.
Full Description

FieldGoal

This project is coursework associated with Coursera's
Creative Programming for Digital Media & Mobile Apps.
It is a simple "game" where the player tries to kick a crate through a field
goal. Click on the crate to kick; where you click determines the force vector.
Press Enter to toggle a schematic overlay.


Running (Command Line)

You'll need to have a working copy of version 2.2.1 of
Processing, a programming language geared at visual
arts. Download it and unzip; make note of the processing-java command it
contains.

Next, clone this repository into a folder named "FieldGoal". From one
directory above (i.e. the parent of the "FieldGoal" folder), execute:

/path/to/processing-java --sketch=FieldGoal --output=/tmp/some/where --run

Running (IDE)

You'll need to have a working copy of version 2.2.1 of
Processing, a
programming language geared at visual arts. Download it and unzip; open the
processing program it contains. This is Processing's IDE.

Next, clone this repository into a folder named "FieldGoal". Then, through
Processing's UI, select "File > Open" and navigate to the "FieldGoal.pde"
file. Once this is loaded, click the "Play" button.

Running (Docker)

If you have docker installed (and are running a Linux
host), you can use the pre-built image, so long as you also connect relevant
audio/video:

docker run -it --rm \
-e DISPLAY=$DISPLAY \
-v /tmp/.X11-unix:/tmp/.X11-unix \
--device /dev/snd \
cmc333333/fieldgoal
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Owner
cmc333333
Source Repository

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