Rust server that runs inside a Docker container
Cracked or pirated versions of Rust are not supported in any way, shape or form. Please do not post issues regarding these.
TUTORIAL: We've written a guide on how to use this image here.
NOTE: This image will install/update on startup. The path
/steamcmd/rust can be mounted on the host for data persistence.
Also note that this image provides the new web-based RCON, so you should set
RUST_RCON_PASSWORD to a more secure password.
This image also supports having a modded server (using Oxide), check the
RUST_OXIDE_ENABLED variable below.
How to run the server
- Set the environment variables you wish to modify from below (note the RCON password!)
- Optionally mount
/steamcmd/rustsomewhere on the host or inside another container to keep your data safe
The following environment variables are available:
RUST_SERVER_STARTUP_ARGUMENTS (DEFAULT: "-batchmode -load +server.secure 1") RUST_SERVER_IDENTITY (DEFAULT: "docker" - Mainly used for the name of the save directory) RUST_SERVER_SEED (DEFAULT: "12345" - The server map seed, must be an integer) RUST_SERVER_WORLDSIZE (DEFAULT: "3500" - The map size, must be an integer) RUST_SERVER_NAME (DEFAULT: "Rust Server [DOCKER]" - The publicly visible server name) RUST_SERVER_MAXPLAYERS (DEFAULT: "500" - Maximum players on the server, must be an integer) RUST_SERVER_DESCRIPTION (DEFAULT: "This is a Rust server running inside a Docker container!" - The publicly visible server description) RUST_SERVER_URL (DEFAULT: "https://hub.docker.com/r/didstopia/rust-server/" - The publicly visible server website) RUST_SERVER_BANNER_URL (DEFAULT: "" - The publicly visible server banner image URL) RUST_SERVER_SAVE_INTERVAL (DEFAULT: "600" - Amount of seconds between automatic saves.) RUST_RCON_WEB (DEFAULT "1" - Set to 1 or 0 to enable or disable the web-based RCON server) RUST_RCON_PORT (DEFAULT: "28016" - RCON server port) RUST_RCON_PASSWORD (DEFAULT: "docker" - RCON server password, please change this!) RUST_BRANCH (DEFAULT: Not set - Sets the branch argument to use, eg. set to "-beta prerelease" for the prerelease branch) RUST_UPDATE_CHECKING (DEFAULT: "0" - Set to 1 to enable fully automatic update checking, notifying players and restarting to install updates) RUST_UPDATE_BRANCH (DEFAULT: "public" - Set to match the branch that you want to use for updating, ie. "prerelease" or "public", but do not specify arguments like "-beta") RUST_START_MODE (DEFAULT: "0" - Determines if the server should update and then start (0), only update (1) or only start (2)) RUST_OXIDE_ENABLED (DEFAULT: "0" - Set to 1 to automatically install the latest version of Oxide) RUST_OXIDE_UPDATE_ON_BOOT (DEFAULT: "1" - Set to 0 to disable automatic update of Oxide on boot)
Logging and rotating logs
The image now supports log rotation, and all you need to do to enable it is to remove any
-logfile arguments from your startup arguments.
Log files will be created under
logs/ with the server identity and the current date and time.
When the server starts up or restarts, it will move old logs to
How to send or receive command to/from the server
We recently added a small application, called rcon, that can both send and receive messages to the server, much like the console on the Windows version, but this happens to use RCON (webrcon).
To use it, simply run the following on the host:
docker exec rust-server rcon say Hello World, substituting rust-server for your own container name.
If you need help, have questions or bug submissions, feel free to contact me @Dids on Twitter, and on the Rust Server Owners Slack community.
By default, this doesn't seem to include UDP for 28015, just TCP.
Thank you, this has been a huge help.
You might want to consider combining some of the commands in the Dockerfile with && to reduce the number of layers