Public | Automated Build

Last pushed: 2 days ago
Short Description
Build environment for CUGL.
Full Description

Laser Penguins

Compiling

Linux

On Linux, we support Ubuntu 16.04. Run the following command to obtain the required packages.

apt-get install cmake make g++ libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libglew-dev libvorbis-dev

Next, you can build by cd-ing into the repository root directory, and running the following commands.

mkdir build
cd build
cmake ..
make

OSX

On Mac, the project can be built with both the Xcode and make generators using the standard Cmake build process. Make sure to have SDL2, SDL2_image, SDL2_mixer, SDL2_tff, and GLEW installed on the system, such as though Homebrew.

iOS

To build for iOS, first make sure that Xcode and cmake are installed on the system. Now, if you haven't yet added the external libraries to build-scripts/apple/external, you can do so by running:

build-scripts/apple/download-external.sh

Now, to generate the project files, run:

mkdir build-ios
cd build-ios
cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../build-scripts/apple/toolchain-ios.cmake

To build the Xcode project, first open the project with open laserpenguins.xcodeproj. In the laserpenguins project, open up the laserpenguins project, and select the game target, and select General. Under identity, change the bundle identifier to be unique for the specific developer (such as com.cuglbuddies.laser-penguins.developer-name). Next under Signing, enable automatic signing and then select a development team. Now, the project is ready to be built by selecting the game target for a specific development device.

Android

To build for android, first download and extract the prebuilt libraries into the directory build-scripts/android/external by running:

build-scripts/apple/download-external.sh

From here, you should be able to use the contents of build-scripts/android as a normal android gradle project, and either import it into android studio (untested), or build/install on the command line as follows.

./gradlew build
./gradlew installDebug
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