Public | Automated Build

Last pushed: 2 years ago
Short Description
A collection of ready-to-launch dedicated server images for various popular Source games.
Full Description

It's play time!

This repository aims to provide ready to play dedicated server docker images for the most popular Valve games.
A mere docker run -d -p 27000-27015:27000-27015/udp -p 27015:27015 inanimate/steamcmd-play:css will launch a Counter-Strike: Source dedicated server ready for you and your friends to join.

What's Available?

The following table shows a list of the currently generated images. The first two column's are all you need to know to pick your Friday Night Delight :)

Game Name Tag Name Engine Launch Name App ID
Counter-Strike: Global Offensive csgo Source csgo 740
Counter-Strike: Source css Source cstrike 232330
Day of Defeat: Source dods Source dod 232290
Garry's Mod garrysmod Source garrysmod 4020
Half-Life 2: Deathmatch hl2dm Source hl2mp 232370
Half-Life Deathmatch: Source hldms Source hl1mp 255470
Left 4 Dead 2 l4d2 Source left4dead2 222860
Left 4 Dead l4d Source left4dead 222840
Team Fortress 2 tf2 Source tf 232250

All you need to do is select the game you want to host, find it's associated tag, and:

docker run -d -p 27000-27015:27000-27015/udp -p 27015:27015 inanimate/steamcmd-play:<tag>

The container will then launch, the dedicated server will start, and you're ready to join up, suit up, and fight!

Useful LAN options

Because srcds is pretty awesome, you can easily pass command line options to the server daemon. Here are a few useful examples:

docker run -p 27000-27015:27000-27015/udp -p 27015:27015 -d inanimate/steamcmd-play:css +sv_lan 1 +map de_dust2 +rcon_password awesomepassword
docker run -p 27000-27015:27000-27015/udp -p 27015:27015 -d inanimate/steamcmd-play:css +sv_lan 1 +map de_dust2 +rcon_password lolcakes +maxplayers 6 +hostname "SuperCool CSS Server"

Keep in mind when you define your own options, they replace the default CMD I configured for you in the Dockerfile!

How is this done?

Basically, I generate a base container (with steamcmd) that specific game Dockerfile's inherit from. I then set the necessary variables in each game specific Dockerfile and an image gets built downloading the necessary data from Steam.
After that, I ensure to set a baseline config by providing the bare minimum options via the proper launch command to ensure the server is ready to join on container launch.

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Owner
inanimate
Source Repository