Multiplayer Tron (Light Cycles) over SSH, written in Go - ported from a telnet version I'd previously written in Node many years ago.
:warning: This server is in Australia
#run on the host's port 22 docker run --name=tron -d -p 22:2200 jpillora/ssh-tron #run on the host's port 22 and save player scores touch /path/to/tron.db docker run --name=tron -d -v /path/to/tron.db:/tron.db -p 22:2200 jpillora/ssh-tron --db-location /tron.db
See the latest release or install it now with
curl i.jpillora.com/ssh-tron! | bash
$ go get -v github.com/jpillora/ssh-tron
$ tron --help Usage: ssh-tron [options] Options: --port, -p Port to listen for TCP connections on (default 2200) --width, -w Width of the game world (default 60) --height, -h Height of the game world (default 60) --max-players, -m Maximum number of simultaneous players (default 6) --game-speed, -g Game tick interval, basically controls how fast each player moves (default 40ms) --respawn-delay, -r The time a player must wait before being able to respawn (default 2s) --db-location, -d Location of tron.db, stores game score and config (default /tmp/tron.db) --db-reset Reset all scores in the database --help --version, -v Author: jpillora Version: 3.0.1 Read more: https://github.com/jpillora/ssh-tron $ tron tron: game started (#6 player slots) server: up - join at server: ○ ssh 127.0.0.1 -p 2200 server: ○ ssh 172.27.1.78 -p 2200 server: ○ ssh 192.168.136.1 -p 2200 server: ○ ssh 172.16.4.1 -p 2200 server: fingerprint - 5e:6b:8f:f5:39:af:57:84:3c:5a:a5:32:d7:41:04:b8
$ ssh 172.27.1.78 -p 2200
Enter to spawn
Known Client Issues
- Appears best with a dark terminal background
- The refresh rate is quite high, so you'll need a low latency connection to the server to play effectively (in essense, you want your latency to be lower the game speed - which has a default of 40ms/tick).
- Only works on operating systems with braille unicode characters (e.g. "⠶" and "⠛") installed. Operating systems lacking this character set will cause the walls to render as the missing glyph (square or diamond).
[Unit] Description=ssh-tron [Service] ExecStart=/path/to/my/ssh-tron -p 22 --join-address tron.company Restart=always RestartSec=3 [Install] WantedBy=multi-user.target
systemctl enable tron systemctl start tron
- Support multi-core (Fix race conditions)
- Optimise game calculations
- Optimise network
SPACEto invert colours
- Add "kills" option (end the game once someone reaches
- Add "all players reset on any death" option.
- Extract code to produce a generic 2D multi-player game engine
- Bomber man
- Dungeon explorer
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