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Minetest Mapper C++

.. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master
:target: https://travis-ci.org/minetest/minetestmapper

A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util.
This version is both faster and provides more features than the now deprecated Python script.

Requirements

  • libgd
  • sqlite3
  • leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
  • hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)

e.g. on Debian:
^^^^^^^^^^^^^^^

sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev

Compilation

::

cmake . -DENABLE_LEVELDB=1
make -j2

Usage

minetestmapper has two mandatory paremeters, -i (input world path)
and -o (output image path).

::

./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png

Parameters
^^^^^^^^^^

bgcolor:
Background color of image, e.g. --bgcolor #ffffff

scalecolor:
Color of scale, e.g. --scalecolor #000000

playercolor:
Color of player indicators, e.g. --playercolor #ff0000

origincolor:
Color of origin indicator, e.g. --origincolor #ff0000

drawscale:
Draw tick marks, --drawscale

drawplayers:
Draw player indicators, --drawplayers

draworigin:
Draw origin indicator, --draworigin

drawalpha:
Allow nodes to be drawn with transparency, --drawalpha

noshading:
Don't draw shading on nodes, --noshading

min-y:
Don't draw nodes below this y value, e.g. --min-y -25

max-y:
Don't draw nodes above this y value, e.g. --max-y 75

backend:
Use specific map backend, supported: sqlite3, leveldb, redis, e.g. --backend leveldb

geometry:
Limit area to specific geometry (x:y+w+h where x and y specify the lower left corner), e.g. --geometry -800:-800+1600+1600

zoom:
"Zoom" the image by using more than one pixel per node, e.g. --zoom 4

colors:
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. --colors ../minetest/mycolors.txt

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neoascetic
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