(c) Phil Christensen, firstname.lastname@example.org
28 December 2015
antioch is a next-generation MUD/MOO-like virtual world engine. A scalable architecture lays the foundation for huge, highly customizable virtual worlds, while sandboxed code execution allows users to author content in a secure and robust environment.
Django-powered, standards-compliant web interface using Bootstrap, jQuery, REST and COMET
Sandboxed Pure-Python execution enables live programming of in-game code
PostgreSQL-backed object store scales to million of objects and provides transactional security during verb execution
Flexible plugin system, highly scalable execution layer using Celery and RabbitMQ
antioch is made available under the MIT/X Consortium license.
The included LICENSE file describes this in detail.
The Docker build is currently in development, but it's the only way I'm running in dev moving forward, so it should stablize quickly.
You'll need a local installation of Docker Compose, perferably via Docker Toolbox.
git clone ssh://email@example.com/philchristensen/antioch.git cd antioch docker-compose up
After first install, and after model or static file changes, you'll need to run migrate and/or collectstatic:
docker-compose run web manage.py migrate docker-compose run web manage.py collectstatic
Finally, the first time you run, set up a basic database with some sample objects and users:
docker-compose run web manage.py mkspace
This build uses port 80/443 on your docker machine, but you can use whatever domain name to refer to it. I have a
docker alias setup in my
/etc/hosts file for this purpose. To find out the address of your docker machine, you can run:
docker-machine ip default
Connect to the docker machine via your browser, and login with username/passwd