SpigotMC - High Performance Minecraft Server
About this image
This Docker image allows you to get a Spigot instance quickly, with minimal fuss.
This image was based on the
dlord/minecraft Docker Image, with a few changes
Base Docker image
How to use this image
Starting an instance
docker run \ --name spigot-instance \ -p 0.0.0.0:25565:25565 \ -d \ -it \ -e DEFAULT_OP=dinnerbone \ -e MINECRAFT_EULA=true \ dlord/spigot
By default, this starts up a Spigot 1.11.2 server instance. If you wish to
start a different server version, you need to set the
variable to the appropriate version. You will need to check Spigot's
documentation to determine the supported Spigot versions.
You must set the
DEFAULT_OP variable on startup. This should be your
Minecraft username. The container will fail to run if this is not set.
When starting a Spigot instance, you must agree to the terms stated in
Minecraft's EULA. This can be done by setting the
true. Without this, the server will not run.
This image exposes the standard minecraft port (25565).
When starting a container for the first time, it will check for the existence of
the Spigot jar file. If this does not exist, it will download BuildTools and
compile Spigot from source. As much as I want to provide the precompiled
binaries, I am avoiding any legal complications.
It is highly preferred to start the container with
-it. This is needed in
order to allow executing console commands via
docker exec. This also allows
Spigot to safely shutdown when stopping the container via
docker stop. See
Scripting section for more details.
The image uses an entrypoint script called
spigot, which allows you to
execute preset commands. Should you attempt to execute an unrecognized command,
it will treat it as a regular shell command.
The commands are as follows:
run- This runs the Spigot server, and is the default command used by the
container. This command can accept additional parameters. Useful when
creating a new container via
permissions- This updates the permissions of all related files and
folders. Useful when manually editing a file.
console- This executes a console command. This allows system administrators
to perform complex tasks via scripts. This feature is off by default. See the
Scriptingsection for more details and examples.
Here are some examples on how to use these commands:
run - specify a different Spigot configuration file inside /opt/minecraft
docker run \ --name spigot-instance \ -p 0.0.0.0:25565:25565 \ -d \ -it \ -e DEFAULT_OP=dinnerbone \ -e MINECRAFT_EULA=true \ dlord/spigot run --spigot-settings spigot-test.yml
permissions - update file and folder permissions while a container is running
docker exec spigot-instance spigot permissions
Unlike other Spigot Docker Images, this image provides a way to execute console
commands without attaching to the docker container. It lets system
administrators perform much more complex tasks, such as managing the docker
container from another docker container (e.g. deploying using Jenkins).
For those who are used to running
docker attach inside a
session for scripting, this is going to be heaven.
This feature can be enabled by pasing the
-it parameter to
docker create or
docker run, which enables STDIN and TTY. This runs the Spigot server inside a
tmux session. This also enables safe shutdown mode when the container is
Once enabled, you may now execute console commands like so:
docker exec spigot-instance spigot console say hello everybody!
Some warnings when using this feature:
- DO NOT USE
docker exec! For some reason, it crashes
tmuxsession that drives this feature.
- Be careful when attaching to the console via
docker attach. You are
attaching to a
tmuxsession running on the foreground with the footer
disabled. Do not try to detach from the
otherwise this will stop the container. To detach from the container, use
CTRL-p CTRL-q, which is the standard escape sequence for
Here is an example on how to notify players that the server will be shutdown
after 60 seconds:
#!/bin/bash docker exec spigot-instance spigot console say We will be shutting down the server in 60s! docker exec spigot-instance spigot console say Stop whatever you are doing! sleep 60 docker exec spigot-instance spigot console say We will be back in 1 hour! sleep 5 # The container will send the stop console command to the server for you, to # ensure that the server is shutdown safely. # # Of course you can run this manually like so: # # docker exec spigot-instance spigot console stop # # But this will restart the container if the restart policy is set to always. docker stop -t 60 spigot-instance
Spigot BuildTools Caveat
One major problem with Spigot's BuildTools is that it doesn't entirely respect
the server version you want to compile. If the specified
does not exist, it will always compile the latest version. And if the compiled
jar version does not match the
MINECRAFT_VERSION, this will cause the
container to stop.
Given my limited knowledge of dealing with bash scripts, I currently have no
way of detecting what version was compiled.
Should this happen, you may opt to copy the compiled jars to a data volume
MINECRAFT_HOME (default is
/opt/minecraft), and use that to start
a new container with the appropriate
The entrypoint script updates the permissions of the data volumes before
running Spigot. You are free to modify the contents of these directories
without worrying about permissions.
There are two data volumes declared for this image:
All server-related artifacts (jars, configs)' go here.
This contains the world data. This is a deliberate decision in order to support
building Docker images with a world template (useful for custom maps).
The recommended approach to handling world data is to use a separate data
volume container. You can create one with the following command:
docker run --name minecraft-data -v /var/lib/minecraft java:8 true
The image uses environment variables to configure the JVM settings and the
MINECRAFT_EULA is required when starting creating a new container. You need to
agree to Minecraft's EULA before you can start Spigot.
DEFAULT_OP is required when starting creating a new container.
You may adjust the JVM settings via the
Environment variables for server.properties
Each entry in the
server.properties file can be changed by passing the
appropriate variable. To make it easier to remember and configure, the variable
representation of each entry is in uppercase, and uses underscore instead
The server port cannot be changed. This has to be remapped when starting an
For reference, here is the list of environment variables for
that you can set:
Extending this image
This image is meant to be extended for packaging custom maps, plugins, and
configurations as Docker images. For server owners, this is the best way to
roll out configuration changes and updates to your servers.
If you wish to do so, here are some of the things you will need to know:
This Docker image contains one
ONBUILD trigger, which copies any local files
When a container is started for the first time, the contents of this folder is
rsync, except for anything that starts with
world. It will also ensure that the
MINECRAFT_HOME/plugins folder exists,
and it will clean out any plugin jar files to make way for new ones. This is
the simplest way to roll out updates without going inside the data volume.
This Docker image supports the use of world templates, which is useful for
packaging custom maps. World templates should always start with
has been a standard Minecraft convention (e.g. world, world_nether,
world_the_end). Copy your world templates to
/usr/src/minecraft via the
ONBUILD trigger. During startup, it will check if
empty. If so, it will create a copy of the world template on this folder.
You can include them via the
MINECRAFT_OPTS variable in your Dockerfile.
Supported Docker versions
This image has been tested on Docker version 1.9
Feedback and Contributions
Feel free to open a Github issue.
If you wish to contribute, you may open a pull request. I am very strict with
commit standards, and pull requests with no descriptions will be closed