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1punchchris/super_mario_64_directx12

By 1punchchris

•Updated over 6 years ago

This is a sm64 DirectX12 pc port

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1punchchris/super_mario_64_directx12 repository overview

⁠Super Mario 64

This repo contains a full decompilation of Super Mario 64 (J), (U), and (E). The source and data have been decompiled but complete naming and documentation all of the code and data is still a work in progress. Decompiling the Shindou ROM is also an ongoing effort.

It builds the following ROMs:

  • sm64.jp.z64 sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51
  • sm64.us.z64 sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce
  • sm64.eu.z64 sha1: 4ac5721683d0e0b6bbb561b58a71740845dceea9

This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the required assets.

⁠Installation

⁠Docker
⁠1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

⁠2. Create docker image
docker build -t sm64 .
⁠3. Build

To build we simply have to mount our local filesystem into the docker container and build.

# for example if you have baserom.us.z64 in the project root
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4

# if your host system is linux you need to tell docker what user should own the output files
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$UID sm64 make VERSION=us -j4

Resulting artifacts can be found in the build directory.

⁠Linux
⁠1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

⁠2. Install build dependencies

The build system has the following package requirements:

  • binutils-mips >= 2.27
  • python3 >= 3.6
  • libaudiofile
  • qemu-irix

Debian / Ubuntu

sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev

Download latest package from qemu-irix Releases⁠

sudo dpkg -i qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb

(Optional) Clone https://github.com/n64decomp/qemu-irix⁠ and follow the install instructions in the README.

Arch Linux

sudo pacman -S base-devel python audiofile

Install the following AUR packages:

⁠3. Build ROM

Run make to build the ROM (defaults to VERSION=us). Make sure your path to the repo is not too long or else this process will error, as the emulated IDO compiler cannot handle paths longer than 255 characters. Examples:

make VERSION=jp -j4       # build (J) version instead with 4 jobs
make VERSION=eu COMPARE=0 # non-matching EU version still WIP

⁠Windows

For Windows, install WSL and a distro of your choice following Windows Subsystem for Linux Installation Guide for Windows 10⁠ We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.

Then follow the directions in the Linux⁠ installation section above.

⁠macOS

macOS is currently unsupported as qemu-irix is unable to be built for macOS host. The recommended path is installing a Linux distribution under a VM.

⁠Project Structure

sm64
├── actors: object behaviors, geo layout, and display lists
├── asm: handwritten assembly code, rom header
│   └── non_matchings: asm for non-matching sections
├── assets: animation and demo data
│   ├── anims: animation data
│   └── demos: demo data
├── bin: asm files for ordering display lists and textures
├── build: output directory
├── data: behavior scripts, misc. data
├── doxygen: documentation infrastructure
├── enhancements: example source modifications
├── include: header files
├── levels: level scripts, geo layout, and display lists
├── lib: SDK library code
├── sound: sequences, sound samples, and sound banks
├── src: C source code for game
│   ├── audio: audio code
│   ├── buffers: stacks, heaps, and task buffers
│   ├── engine: script processing engines and utils
│   ├── game: behaviors and rest of game source
│   ├── goddard: Mario intro screen
│   └── menu: title screen and file, act, and debug level selection menus
├── text: dialog, level names, act names
├── textures: skybox and generic texture data
└── tools: build tools

⁠Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Run clang-format on your code to ensure it meets the project's coding standards.

Official Discord: https://discord.gg/27JtCWs⁠

Tag summary

Content type

Image

Digest

Size

148 MB

Last updated

over 6 years ago

docker pull 1punchchris/super_mario_64_directx12