fork of https://github.com/yunzhu-li/snake-multiplayer
262
A network snake game synchronization made with nodejs and socket.io.
A live demo is available at: https://apps.yunzhu.li/snake

master - For low-latency networks (<100ms RTT). Simple and robust.
rollback_and_prediction - For high-latency networks. Using rollback & prediction non-blocking synchronization.
This application is available as a docker image.
Make sure you have access to docker.
Run:
docker run -d --rm -p 8000:8000 -e SERVER_URI="http://<server-ip>:8000" yunzhu/snake-multiplayer:rollback_and_prediction
Access http://<server-ip>:8000 in your browser.
The 2 environment variables
SERVER_URIandSOCKET_IO_PATH(optional) are used to configure the socket.io connection info for the client page served by the container.The container always serves client page at
/and socket.io connection at/socket.io/.See: https://socket.io/docs/client-api/#new-manager-url-options
Content type
Image
Digest
Size
30.7 MB
Last updated
about 9 years ago
docker pull aanm/snake-multiplayer:oss17-v6demo