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aanm/snake-multiplayer

By aanm

Updated about 9 years ago

fork of https://github.com/yunzhu-li/snake-multiplayer

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aanm/snake-multiplayer repository overview

snake-multiplayer

A network snake game synchronization made with nodejs and socket.io.

A live demo is available at: https://apps.yunzhu.li/snake

Screen Recording

Branches

master - For low-latency networks (<100ms RTT). Simple and robust.

rollback_and_prediction - For high-latency networks. Using rollback & prediction non-blocking synchronization.

Run Your Own Copy

This application is available as a docker image.

  • Make sure you have access to docker.

  • Run:

    docker run -d --rm -p 8000:8000 -e SERVER_URI="http://<server-ip>:8000" yunzhu/snake-multiplayer:rollback_and_prediction
    
  • Access http://<server-ip>:8000 in your browser.

The 2 environment variables SERVER_URI and SOCKET_IO_PATH (optional) are used to configure the socket.io connection info for the client page served by the container.

The container always serves client page at / and socket.io connection at /socket.io/.

See: https://socket.io/docs/client-api/#new-manager-url-options

Tag summary

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Image

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Size

30.7 MB

Last updated

about 9 years ago

docker pull aanm/snake-multiplayer:oss17-v6demo