Universe: a software platform for measuring and training an AI's general intelligence.
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universe
.. image:: https://travis-ci.org/openai/universe.svg?branch=master :target: https://travis-ci.org/openai/universe
Universe <https://openai.com/blog/universe/>_ is a software
platform for measuring and training an AI's general intelligence
across the world's supply of games, websites and other
applications. This is the universe open-source library, which
provides a simple Gym <https://github.com/openai/gym>__
interface to each Universe environment.
Universe allows anyone to train and evaluate AI agents on an extremely wide range of real-time, complex environments.
Universe makes it possible for any existing program to become an OpenAI Gym environment, without needing special access to the program's internals, source code, or APIs. It does this by packaging the program into a Docker container, and presenting the AI with the same interface a human uses: sending keyboard and mouse events, and receiving screen pixels. Our initial release contains over 1,000 environments in which an AI agent can take actions and gather observations.
Additionally, some environments include a reward signal sent to the agent, to guide reinforcement learning. We've included a few hundred environments with reward signals. These environments also include automated start menu clickthroughs, allowing your agent to skip to the interesting part of the environment.
We'd like the community's help <https://openai.com/blog/universe/#help>_
to grow the number of available environments, including integrating
increasingly large and complex games.
The following classes of tasks are packaged inside of publicly-available Docker containers, and can be run today with no work on your part:
gym-core.Pong-v3, gym-core.CartPole-v0, etc.flashgames.DuskDrive-v0, etc.wob.mini.TicTacToe-v0, etc.We've scoped out integrations for many other games, including
completing a high-quality GTA V integration (thanks to Craig Quiter <http://deepdrive.io/>_ and NVIDIA), but these aren't included in today's release.
.. contents:: Contents of this document :depth: 2
Supported systems
We currently support Linux and OSX running Python 2.7 or 3.5.
We recommend setting up a `conda environment <http://conda.pydata.org/docs/using/envs.html>`__
before getting started, to keep all your Universe-related packages in the same place.
Install Universe
~~~~~~~~~~~~~~~~
To get started, first install ``universe``:
.. code:: shell
git clone https://github.com/openai/universe.git
cd universe
pip install -e .
If this errors out, you may be missing some required packages. Here's
the list of required packages we know about so far (please let us know
if you had to install any others).
On Ubuntu 16.04:
.. code:: shell
pip install numpy
sudo apt-get install golang libjpeg-turbo8-dev make
On Ubuntu 14.04:
.. code:: shell
sudo add-apt-repository ppa:ubuntu-lxc/lxd-stable # for newer golang
sudo apt-get update
sudo apt-get install golang libjpeg-turbo8-dev make
On OSX:
You might need to install Command Line Tools by running:
.. code:: shell
xcode-select --install
Or ``numpy``, ``libjpeg-turbo`` and ``incremental`` packages:
.. code:: shell
pip install numpy incremental
brew install golang libjpeg-turbo
Install Docker
~~~~~~~~~~~~~~
The majority of the environments in Universe run inside Docker
containers, so you will need to `install Docker
<https://docs.docker.com/engine/installation/>`__ (on OSX, we
recommend `Docker for Mac
<https://docs.docker.com/docker-for-mac/>`__). You should be able to
run ``docker ps`` and get something like this:
.. code:: shell
$ docker ps
CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
Notes on installation
universe, you may see warning messages. These lines occur when installing numpy and are normal.go version of at least 1.5. Ubuntu 14.04 has an older Go, so you'll need to upgrade <https://golang.org/doc/install>_ your Go installation.A Universe environment is similar to any other Gym environment:
the agent submits actions and receives observations using the step()
method.
Internally, a Universe environment consists of two pieces: a client and a remote:
VNCEnv <https://github.com/openai/universe/blob/master/universe/envs/vnc_env.py>_
instance which lives in the same process as the agent. It performs
functions like receiving the agent's actions, proxying them to the
remote, queuing up rewards for the agent, and maintaining a
local view of the current episode state.remotes <doc/remotes.rst>__.)VNC <https://en.wikipedia.org/wiki/Virtual_Network_Computing>__
remote desktop system, as well as over an auxiliary WebSocket
channel for reward, diagnostic, and control messages. (For more
information on client-remote communication, see the separate page on
the Universe internal communication protocols <doc/protocols.rst>__.)The code in this repository corresponds to the client side of the
Universe environments. Additionally, you can freely access the Docker
images for the remotes. We'll release the source repositories for
the remotes in the future, along with tools to enable users to
integrate new environments. Please sign up for our beta <https://docs.google.com/forms/d/e/1FAIpQLScAiW-kIS0mz6hdzzFZJJFlXlicDvQs1TX9XMEkipNwjV5VlA/viewform>_
if you'd like early access.
Now that you've installed the universe library, you should make
sure it actually works. You can paste the example below into your
python REPL. (You may need to press enter an extra time to make
sure the while loop is executing.)
.. code:: python
import gym import universe # register the universe environments
env = gym.make('flashgames.DuskDrive-v0') env.configure(remotes=1) # automatically creates a local docker container observation_n = env.reset()
while True: action_n = [[('KeyEvent', 'ArrowUp', True)] for ob in observation_n] # your agent here observation_n, reward_n, done_n, info = env.step(action_n) env.render()
The example will instantiate a client in your Python process,
automatically pull the quay.io/openai/universe.flashgames image,
and will start that image as the remote. (In our remotes <doc/remotes.rst>__ documentation page, we explain other ways you can run
remotes.)
It will take a few minutes for the image to pull the first time. After that,
if all goes well, a window like the one below will soon pop up. Your
agent, which is just pressing the up arrow repeatedly, is now
playing a Flash racing game called Dusk Drive <http://www.kongregate.com/games/longanimals/dusk-drive>__. Your agent
is programmatically controlling a VNC client, connected to a VNC
server running inside of a Docker container in the cloud, rendering a
headless Chrome with Flash enabled:
.. image:: https://github.com/openai/universe/blob/master/doc/dusk-drive.png?raw=true :width: 600px
You can even connect your own VNC client to the environment, either
just to observe or to interfere with your agent. Our flashgames
and gym-core images conveniently bundle a browser-based VNC
client, which can be accessed at
http://localhost:15900/viewer/?password=openai. If you're on Mac,
connecting to a VNC server is as easy as running: open vnc://localhost:5900.
(If using docker-machine, you'll need to replace "localhost" with the
IP address of your Docker daemon, and use openai as the password.)
Breaking down the example
So we managed to run an agent, what did all the code actually
mean? We'll go line-by-line through the example.
* First, we import the `gym <https://github.com/openai/gym>`__ library,
which is the base on which Universe is built. We also import
``universe``, which `registers
<https://github.com/openai/universe/blob/master/universe/__init__.py>`__
all the Universe environments.
.. code:: python
import gym
import universe # register the universe environments
* Next, we create the environment instance. Behind the scenes, ``gym``
looks up the `registration
<https://github.com/openai/universe/blob/master/universe/__init__.py>`__
for ``flashgames.DuskDrive-v0``, and instantiates a `VNCEnv
<https://github.com/openai/universe/blob/master/universe/envs/vnc_env.py#L88>`__
object which has been `wrapped
<https://github.com/openai/universe/blob/master/universe/wrappers/__init__.py#L42>`__
to add a few useful diagnostics and utilities. The ``VNCEnv`` object
is the *client* part of the environment, and it is not yet connected
to a *remote*.
.. code:: python
env = gym.make('flashgames.DuskDrive-v0')
* The call to ``configure()`` connects the client to a remote
environment server. When called with ``configure(remotes=1)``,
Universe will automatically create a Docker image running locally on
your computer. The local client connects to the remote using VNC.
(More information on client-remote communication can be found in the
page on `universe internal communication protocols
<doc/protocols.rst>`__. More on configuring remotes is at `remotes <doc/remotes.rst>`__.)
.. code:: python
env.configure(remotes=1)
* When starting a new environment, you call ``env.reset()``. Universe
environments run in real-time, rather than stepping synchronously
with the agent's actions, so ``reset`` is asynchronous and returns
immediately. Since the environment will not have waited to finish
connecting to the VNC server before returning, the initial observations
from ``reset`` will be ``None`` to indicate that there is
not yet a valid observation.
Similarly, the environment keeps running in the background even
if the agent does not call ``env.step()``. This means that an agent
that successfully learns from a Universe environment cannot take
"thinking breaks": it must keep sending actions to the environment at all times.
Additionally, Universe introduces the *vectorized* Gym
API. Rather than controlling a single environment at a time, the agent
can control a fixed-size vector of ``n`` environments, each with its
own remote. The return value from ``reset`` is therefore a *vector*
of observations. For more information, see the separate page on
`environment semantics <doc/env_semantics.rst>`__)
.. code:: python
observation_n = env.reset()
* At each ``step()`` call, the agent submits a vector of actions; one for
each environment instance it is controlling. Each VNC action is a
list of events; above, each action is the single event "press the
``ArrowUp`` key". The agent could press and release the key in one
action by instead submitting ``[('KeyEvent', 'ArrowUp', True),
('KeyEvent', 'ArrowUp', False)]`` for each observation.
In fact, the agent could largely have the same effect by just
submitting ``('KeyEvent', 'ArrowUp', True)`` once and then calling
``env.step([[] for ob in observation_n])`` thereafter, without ever
releasing the key using ``('KeyEvent', 'ArrowUp', False)``. The
browser running inside the remote would continue to statefully
represent the arrow key as being pressed. Sending other unrelated
keypresses would not disrupt the up arrow keypress; only explicitly
releasing the key would cancel it. There's one slight subtlety:
when the episode resets, the browser will reset, and will forget
about the keypress; you'd need to submit a new ``ArrowUp`` at the
start of each episode.
.. code:: python
action_n = [[('KeyEvent', 'ArrowUp', True)] for ob in observation_n]
* After we submit the action to the environment and render one frame,
``step()`` returns a list of *observations*, a list of *rewards*, a
list of *"done" booleans* indicating whether the episode has ended,
and then finally an *info dictionary* of the form ``{'n': [{},
...]}``, in which you can access the info for environment ``i`` as
``info['n'][i]``.
Each environment's ``info`` message contains useful diagnostic
information, including latency data, client and remote timings,
VNC update counts, and reward message counts.
.. code:: python
observation_n, reward_n, done_n, info = env.step(action_n)
env.render()
* We call ``step`` in what looks like a busy loop. In reality, there
is a `Throttle
<https://github.com/openai/universe/blob/master/universe/wrappers/__init__.py#L18>`__
wrapper on the client which defaults to a target frame rate of 60fps, or one
frame every 16.7ms. If you call it more frequently than that,
``step`` will `sleep
<https://github.com/openai/universe/blob/master/universe/wrappers/throttle.py>`__
with any leftover time.
Testing
=======
We are using `pytest <http://doc.pytest.org/en/latest/>`__ for tests. You can run them via:
.. code:: shell
pytest
Run ``pytest --help`` for useful options, such as ``pytest -s`` (disables output capture) or ``pytest -k <expression>`` (runs only specific tests).
Additional documentation
========================
More documentation not covered in this README can be found in the
`doc folder <doc>`__ of this repository.
Getting help
============
If you encounter a problem that is not addressed in this README page
or in the `extra docs <doc>`__, then try our wiki page of `solutions
to common problems
<https://github.com/openai/universe/wiki/Solutions-to-common-problems>`__ -
and add to it if your solution isn't there!
You can also search through the `issues
<https://github.com/openai/universe/issues?utf8=%E2%9C%93&q=is%3Aissue>`__
on this repository and our `discussion board
<https://discuss.openai.com/c/Universe>`__ to see if another user has posted
about the same problem or to ask for help from the community.
If you still can't solve your problem after trying all of the above
steps, please post an issue on this repository.
What's next?
============
* Get started training RL algorithms! You can try out the `Universe Starter Agent <https://github.com/openai/universe-starter-agent>`_, an implementation of the `A3C algorithm <https://arxiv.org/abs/1602.01783>`_ that can solve several VNC environments.
* For more information on how to manage remotes, see the separate documentation page on `remotes <doc/remotes.rst>`__.
* Sign up for a `beta <https://docs.google.com/forms/d/e/1FAIpQLScAiW-kIS0mz6hdzzFZJJFlXlicDvQs1TX9XMEkipNwjV5VlA/viewform>`_ to get early access to upcoming Universe releases, such as tools to integrate new Universe environments or a dataset of recorded human demonstrations.
Changelog
---------
- 2017-02-08: The old location for wrappers.SafeActionSpace has been moved to wrappers.experimental.SafeActionSpace. SoftmaxClickMouse has also been moved to wrappers.experimental.SoftmaxClickMouse
- 2017-01-08: The wrappers.SafeActionSpace has been moved to wrappers.experimental.SafeActionSpace. The old location will remain with a deprecation warning until 2017-02-08.
- 2016-12-27: BACKWARDS INCOMPATIBILITY: The gym monitor is now a
wrapper. Rather than starting monitoring as
`env.monitor.start(directory)`, envs are now wrapped as follows:
`env = wrappers.Monitor(env, directory)`. This change is on master
and will be released with 0.21.0.
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Last updated
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docker pull berlius/universe