GitHub: https://github.com/IPS-Hosting/game-images/tree/main/scpsl LocalAdmin: https://github.com/northwood-studios/LocalAdmin-V2
For advanced usage, refer to https://docs.docker.com
# Create the docker container
docker create -it --restart always \
--name scpsl-server \
-p 7777:7777/udp \
-p 7777:7777/tcp \
ipshosting/game-scpsl:v3
# Start the server
docker start scpsl-server
# Stop the server
docker stop scpsl-server
# Restart the server
docker restart scpsl-server
# View server logs
docker logs scpsl-server
# Attach to server console to write commands and see output in realtime (de-attach by pressing CTRL-P + CTRL-Q).
docker attach scpsl-server
# Remove the container
docker rm scpsl-server
By default, when starting the container, it will be installed and updated, and the scpsl Server is started afterwards. You can create a container with a different command to change this behaviour:
Game server data is kept in /home/ips-hosting.
By default a volume will be auto-created which will persist the game server data across server restarts.
When you re-create the container, a new volume is created and you can't access the old data unless you manually mount the old volume.
See https://docs.docker.com/storage/volumes/ for more information.
To persist the game server data on the host filesystem, use -v /absolute/path/on/host:/home/ips-hosting when creating the docker container.
The container is run as a non-root user by default and the user running inside the container has the id 4711. Make sure that the mounted directory is readable and writable by the user running the container. There are 2 ways to achieve this:
chown -R 4711 /absolute/path/on/host ORid YOUR_USERNAME. Then run the docker command using the --user USER_ID flag. E.g.: docker create --user 500 ....You can change the port with the GAME_PORT environment variable.
Env variables can be configured with the -e "KEY=VAL" flag when creating the container. The flag can be used multiple times.
To change the env variables, you need to re-create the container.
The following env variables are available during update and update_validate.
BETA_BRANCH Used to download a different branch of the server.
BETA_PASSWORD The password for the beta branch.
The following env variables are always available during start.
GAME_PORT The game port to use. Defaults to 7777. Remember to also update the container port bindings when changing this variable.
LOG_LENGTH_LIMIT Specifies the limit of characters in LocalAdmin log file. Suffixes k, M, G and T are supported. Defaults to 1G.
It is possible to update the config*gameplay.txt on startup using environment variables, prefixed with CONFIG*. Existing properties will be modified, otherwise the property will be appended to the file. E.g.:
# -> server_name: My New Server Name
export config_server_name="My New Server Name"
# -> use_native_sockets: true
export CONFIG_USE_NATIVE_SOCKETS=true
# -> my_new_property: 3.66
export cOnFiG_my_new_property=3.66
Content type
Image
Digest
sha256:c1e7398f7…
Size
104 MB
Last updated
6 days ago
docker pull ipshosting/game-scpsl