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# Ma Ni - v0.0.0
#
# starrupture
#
#
services:
starrupture:
image: nitje/starrupture_dedicated_server:latest
container_name: starrupture
restart: unless-stopped
environment:
TZ: Europe/Berlin
# run as your host user (optional)
PUID: "1000"
PGID: "10"
# SteamCMD login (anonymous is usually enough)
STEAM_USER: "anonymous"
STEAM_PASS: ""
STEAM_GUARD_CODE: ""
# AppID
SR_APPID: "3809400"
SR_VALIDATE: "0"
# dirs (all inside /data volume)
STEAM_HOME: "/data/steam"
STEAMCMD_DIR: "/data/steamcmd"
SR_INSTALL_DIR: "/data/starrupture"
WINEPREFIX: "/data/wineprefix"
LOG_DIR: "/data/logs"
# # DSSettings.txt (JSON; created if missing)
# # It can remain at the default setting because the season is created via the server manager.
SR_SESSION_NAME: "MyServer"
SR_SAVE_INTERVAL: "300"
SR_START_NEW_GAME: "false"
SR_LOAD_SAVED_GAME: "true"
SR_SAVE_GAME_NAME: "AutoSave0.sav"
# StarRupture port
SR_PORT: "7777"
SR_QUERY_PORT: "27015"
SR_MANAGER_PORT: "30010"
SR_MULTIHOME: "0.0.0.0"
SR_SERVER_NAME: "My StarRupture Server"
# The download path will be relevant if I decide to make the savegame editor available online:
# data/starrupture/StarRupture/Saved/SaveGames/SEASON-NAME/AutoSave0.sav
volumes:
- ./data:/data
# Portforward on your router only port 7777
# and go to manager server in starrupture and add your PUPLIC-IP:7777 (local ip do not work) add password (player)
# then there is server password to add if you want
# add new game and give a session name or load a season
# go back and goto join game -> dedicated server add your puplic ip with port and password
ports:
- "7777:7777/udp"
- "7777:7777/tcp"
- "27015:27015/udp"
- "30010:30010/tcp"
Content type
Image
Digest
sha256:b839977f6…
Size
614.1 MB
Last updated
8 months ago
docker pull nitje/starrupture_dedicated_server