Dockerfiles for building and running OpenLoco.
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An open source re-implementation of Chris Sawyer's Locomotion. A construction and management simulation video game that simulates running a transport company.
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OpenLoco is an open-source re-implementation of Chris Sawyer's Locomotion (CSL). CSL is the spiritual successor to Transport Tycoon and OpenLoco aims to improve the game similar to how OpenTTD improved Transport Tycoon and OpenRCT2 improved RollerCoaster Tycoon.
Chris Sawyer's Locomotion was written by Chris Sawyer in x86 assembly building on top of his RollerCoaster Tycoon 2 engine. Much of the code is 1:1 with RollerCoaster Tycoon 2. This means that only select areas of the game such as the update logic should be written. The engine code such as audio, drawing and the window system should be left alone as it would only repeat the work that has already been done for OpenRCT2. It is more beneficial to share as much code as possible between OpenRCT2 and OpenLoco.
OpenLoco requires original files of Chris Sawyer's Locomotion to play. It can be bought at either Steam or GOG.com.
The latest release can be found on GitHub.
OpenLoco requires original files of Chris Sawyer's Locomotion to play. It can be bought at either Steam or GOG.com.
cd C:\GitHub\OpenRCT2).msbuild openloco.slnmklink /D bin\data ..\data or xcopy data bin\data /EIYbin\openlocoThe standard CMake build procedure is to install the required libraries, then:
mkdir build
cd build
CXXFLAGS="-m32" cmake ..
make
Running the game will need the data directory from the root of the source code next to the binary. Assuming you're in $SRC/build,
ln -s ../data
OR
cp -r ../data ./data
OpenLoco is licensed under the MIT License.
Content type
Image
Digest
Size
268.6 MB
Last updated
over 7 years ago
docker pull openrct2/openloco:fedora-mingw32