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packetshepard/beammp

By packetshepard

•Updated over 5 years ago

Debain 10 Auto Build of BeamMP-Server

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packetshepard/beammp repository overview

Docker Pulls

⁠BeamMP-Server in docker⁠

BeamMP-Server Auto Builder using Docker with multi-image Debian 10

Lightweight final image. Approximately 187 MB.

⁠Usage

Basic setup is to replace YOUR_AUTHKEY with the AuthKey you get from BeamMP.

docker run --name beammp-server -p 30814:30814 -e AuthKey='YOUR_AUTHKEY' packetshepard/beammp

If you'd like to build yourself, run this from the root directory:

docker build -t packetshepard/beammp .

⁠Parameters

ParameterFunctionDefault
-p 30814:30814Ports required by BeamMP
-e TZSet the time using standard Unix timezone syntaxAmerica/New_York
-e UIDSet the server process user id. Create a system user with nologin. (You shouldn't run as root)null
-e GIDSet the server process group id. Created with system user.null
-e DebugSet to true to enable debug output in the consolefalse
-e PrivateSet to true if you don't want to show up in the Server Browsertrue
-e PortPort used by the server30814
-e CarsHow many vehicles a player is allowed to have at the same time1
-e MaxPlayersHow many players your server can hold at a time10
-e MapWhat the server map is/levels/gridmap/info.json
-e NameWhat your server is called. This shows up in the Server BrowserBeamMP New Server
-e DescWhat shows under the name when you click on the serverBeamMP Default Description
-e useWhich folder your mods are in. Best to leave it at defaultResources
-e AuthKeyThe authentication key used by the server. It is used to identify your server and is mandatorynull

see https://wiki.beamng-mp.com/en/home/server-installation⁠ for more info.

last update 2021-02-15

Tag summary

Content type

Image

Digest

Size

84.8 MB

Last updated

over 5 years ago

docker pull packetshepard/beammp