These are docker images for Don't Starve Together running on our SteamCMD image.
For the available versions please look at Docker Hub or Quay or check the existing folders within the GitHub repository.
DST_ACCOUNT_ENCODE_USER_PATH = true
DST_ADMINLIST_FILE = ${DST_SERVER_DIR}/adminlist.txt
DST_BLOCKLIST_FILE = ${DST_SERVER_DIR}/blocklist.txt
DST_CLUSTER_CONFIG_FILE = ${DST_SERVER_DIR}/cluster.ini
DST_CLUSTER_TOKEN =
DST_CLUSTER_TOKEN_FILE = ${DST_SERVER_DIR}/cluster_token.txt
DST_ENABLE_MOD_DEBUG_PRINT = false
DST_ENABLE_MOD_ERROR = false
DST_FORCE_ENABLE_MODS =
DST_GAMEPLAY_GAME_MODE = endless
DST_GAMEPLAY_MAX_PLAYERS = 6
DST_GAMEPLAY_PAUSE_WHEN_EMPTY = true
DST_GAMEPLAY_PVP = false
DST_GAMEPLAY_VOTE_ENABLED = true
DST_LEVELDATA_OVERRIDE_FILE = ${DST_SHARD_DIR}/leveldataoverride.lua
DST_MISC_CONSOLE_ENABLED = true
DST_MOD_OVERRIDES_FILE = ${DST_SHARD_DIR}/modoverrides.lua
DST_MOD_OVERRIDES_RAW =
DST_MOD_SETTINGS_FILE = /usr/share/game/mods/modsettings.lua
DST_MOD_SETUP_FILE = /usr/share/game/mods/dedicated_server_mods_setup.lua
DST_NETWORK_AUTOSAVER_ENABLED = true
DST_NETWORK_CLUSTER_DESCRIPTION =
DST_NETWORK_CLUSTER_INTENTION = cooperative
DST_NETWORK_CLUSTER_LANGUAGE = en
DST_NETWORK_CLUSTER_NAME = Don't Starve Together
DST_NETWORK_CLUSTER_PASSWORD =
DST_NETWORK_LAN_ONLY_SERVER = false
DST_NETWORK_OFFLINE_CLUSTER = false
DST_NETWORK_SERVER_PORT = 10999
DST_NETWORK_TICK_RATE = 15
DST_NETWORK_WHITELIST_SLOTS = 0
DST_OVERRIDE_ALTERNATEHUNT =
DST_OVERRIDE_ANGRYBEES =
DST_OVERRIDE_ANTLIONTRIBUTE =
DST_OVERRIDE_AUTUMN =
DST_OVERRIDE_BACKGROUND_NODE_RANGE =
DST_OVERRIDE_BANANA =
DST_OVERRIDE_BATS =
DST_OVERRIDE_BEARGER =
DST_OVERRIDE_BEEFALO =
DST_OVERRIDE_BEEFALOHEAT =
DST_OVERRIDE_BEEQUEEN =
DST_OVERRIDE_BEES =
DST_OVERRIDE_BERRYBUSH =
DST_OVERRIDE_BIRDS =
DST_OVERRIDE_BOONS =
DST_OVERRIDE_BRANCHING =
DST_OVERRIDE_BUNNYMEN =
DST_OVERRIDE_BUTTERFLY =
DST_OVERRIDE_BUZZARD =
DST_OVERRIDE_CACTUS =
DST_OVERRIDE_CARROT =
DST_OVERRIDE_CATCOON =
DST_OVERRIDE_CAVE_PONDS =
DST_OVERRIDE_CAVE_SPIDERS =
DST_OVERRIDE_CAVELIGHT =
DST_OVERRIDE_CHESS =
DST_OVERRIDE_CRABKING =
DST_OVERRIDE_DAY =
DST_OVERRIDE_DECIDUOUSMONSTER =
DST_OVERRIDE_DEERCLOPS =
DST_OVERRIDE_DESC =
DST_OVERRIDE_DISEASE_DELAY =
DST_OVERRIDE_DRAGONFLY =
DST_OVERRIDE_EARTHQUAKES =
DST_OVERRIDE_EXTRASTARTINGITEMS =
DST_OVERRIDE_EYEOFTERROR =
DST_OVERRIDE_FERN =
DST_OVERRIDE_FISSURE =
DST_OVERRIDE_FLINT =
DST_OVERRIDE_FLOWER_CAVE =
DST_OVERRIDE_FROGRAIN =
DST_OVERRIDE_FRUITFLY =
DST_OVERRIDE_GOOSEMOOSE =
DST_OVERRIDE_GRASS =
DST_OVERRIDE_HAS_OCEAN =
DST_OVERRIDE_HEALTHPENALTY =
DST_OVERRIDE_HIDEMINIMAP = false
DST_OVERRIDE_HOUNDMOUND =
DST_OVERRIDE_HOUNDS =
DST_OVERRIDE_HUNT =
DST_OVERRIDE_ID =
DST_OVERRIDE_KEEP_DISCONNECTED_TILES =
DST_OVERRIDE_KLAUS =
DST_OVERRIDE_KRAMPUS =
DST_OVERRIDE_LAYOUT_MODE =
DST_OVERRIDE_LEVEL_STRING = false
DST_OVERRIDE_LICHEN =
DST_OVERRIDE_LIEFS =
DST_OVERRIDE_LIGHTNING =
DST_OVERRIDE_LIGHTNINGGOAT =
DST_OVERRIDE_LOCATION =
DST_OVERRIDE_LOOP =
DST_OVERRIDE_LUREPLANTS =
DST_OVERRIDE_MALBATROSS =
DST_OVERRIDE_MARSHBUSH =
DST_OVERRIDE_MAX_PLAYER_POSITION = 999
DST_OVERRIDE_MERM =
DST_OVERRIDE_METEORSHOWERS =
DST_OVERRIDE_METEORSPAWNER =
DST_OVERRIDE_MIN_PLAYER_POSITION = 0
DST_OVERRIDE_MOLES =
DST_OVERRIDE_MONKEY =
DST_OVERRIDE_MUSHROOM =
DST_OVERRIDE_MUSHTREE =
DST_OVERRIDE_NAME =
DST_OVERRIDE_NO_JOINING_ISLANDS =
DST_OVERRIDE_NO_WORMHOLES_TO_DISCONNECTED_TILES =
DST_OVERRIDE_NUMRANDOM_SET_PIECES =
DST_OVERRIDE_PENGUINS =
DST_OVERRIDE_PERD =
DST_OVERRIDE_PETRIFICATION =
DST_OVERRIDE_PIGS =
DST_OVERRIDE_PONDS =
DST_OVERRIDE_PREFABSWAPS_START =
DST_OVERRIDE_PRESET = ${DST_SHARD_NAME}
DST_OVERRIDE_RABBITS =
DST_OVERRIDE_RANDOM_SET_PIECES =
DST_OVERRIDE_REEDS =
DST_OVERRIDE_REGROWTH =
DST_OVERRIDE_REQUIRED_PREFABS = multiplayer_portal
DST_OVERRIDE_REQUIRED_SETPIECES =
DST_OVERRIDE_ROADS =
DST_OVERRIDE_ROCK =
DST_OVERRIDE_ROCK_ICE =
DST_OVERRIDE_ROCKY =
DST_OVERRIDE_SAPLING =
DST_OVERRIDE_SEASON_START =
DST_OVERRIDE_SLURPER =
DST_OVERRIDE_SLURTLES =
DST_OVERRIDE_SPECIALEVENT =
DST_OVERRIDE_SPIDERQUEEN =
DST_OVERRIDE_SPIDERS =
DST_OVERRIDE_SPRING =
DST_OVERRIDE_START_LOCATION =
DST_OVERRIDE_SUBSTITUTES =
DST_OVERRIDE_SUMMER =
DST_OVERRIDE_TALLBIRDS =
DST_OVERRIDE_TASK_SET =
DST_OVERRIDE_TENTACLES =
DST_OVERRIDE_TOUCHSTONE =
DST_OVERRIDE_TREES =
DST_OVERRIDE_TUMBLEWEED =
DST_OVERRIDE_VERSION = 4
DST_OVERRIDE_WALRUS =
DST_OVERRIDE_WEATHER =
DST_OVERRIDE_WILDFIRES =
DST_OVERRIDE_WINTER =
DST_OVERRIDE_WORLD_SIZE =
DST_OVERRIDE_WORMATTACKS =
DST_OVERRIDE_WORMHOLE_PREFAB =
DST_OVERRIDE_WORMLIGHTS =
DST_OVERRIDE_WORMS =
DST_SERVER_CLUSTER = general
DST_SERVER_CONF_DIR = server
DST_SERVER_CONFIG_FILE = ${DST_SHARD_DIR}/server.ini
DST_SERVER_DIR = ${DST_SERVER_PERSISTENT_STORAGE_ROOT}/${DST_SERVER_CONF_DIR}/${DST_SERVER_CLUSTER}
DST_SERVER_MOD_COLLECTION_SETUP =
DST_SERVER_MOD_SETUP =
DST_SERVER_PERSISTENT_STORAGE_ROOT = /var/lib/game
DST_SERVER_REGION = EU
DST_SHARD_BIND_IP = 0.0.0.0
DST_SHARD_CLUSTER_KEY = default
DST_SHARD_DIR = ${DST_SERVER_DIR}/${DST_SHARD_NAME}
DST_SHARD_ENABLED = false
DST_SHARD_ID =
DST_SHARD_IS_MASTER = true
DST_SHARD_MASTER_IP = 127.0.0.1
DST_SHARD_MASTER_PORT = 10888
DST_SHARD_NAME = Master
DST_SKIP_CLUSTER_CONFIG = false
DST_SKIP_GAME_CHOWN = false
DST_SKIP_GAME_UPGRADE = false
DST_SKIP_LEVELDATA_OVERRIDE = false
DST_SKIP_MOD_OVERRIDES = false
DST_SKIP_MOD_SETTINGS = false
DST_SKIP_MOD_SETUP = false
DST_SKIP_SERVER_CONFIG = false
DST_SKIP_STATE_CHOWN = false
DST_STEAM_AUTHENTICATION_PORT = 8767
DST_STEAM_GROUP_ADMINS = false
DST_STEAM_GROUP_ID = 0
DST_STEAM_GROUP_ONLY = false
DST_STEAM_MASTER_SERVER_PORT = 27017
DST_WHITELIST_FILE = ${DST_SERVER_DIR}/whitelist.txt
Extracted by the command: grep -hE ': "\$\{(.*)\}"' latest/overlay/etc/entrypoint.d/*.sh | sed 's/: "\${//' | sed 's/:="/ = /' | sed 's/"}"$//' | sort | uniq
Generally we are following conventional commits when we apply changes. That way we are able to generate proper changelogs for every release. Please use always pull requests to integrate new functionalities or to fix issues.
For the release process we are following semantic versioning which clearly indicates if a new version just resolves bugs, includes new features or even includes breaking changes.
After installing the tools via mise install as described above set up the
pre-commit hooks so they run automatically on every commit:
prek install --hook-type pre-commit --hook-type commit-msg
prekis managed by mise and will be available aftermise install.
If you have changed something on the source you should simply commit following the mentioned conventions:
git checkout -b feat/new-feature
git add --all
git commit -m 'feat: added awesome new feature'
git push --set-upstream origin feat/new-feature
After pushing your changes into the Git repository you should create a pull request on GitHub. If the pull request have been merged and everything built fine it will also create automatically a new release at least once a week.
MIT
Copyright (c) 2015 Thomas Boerger <http://www.webhippie.de>
Content type
Image
Digest
sha256:7cd7d3e0e…
Size
3.2 GB
Last updated
2 days ago
docker pull webhippie/dst