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wilkesystems/arma3

By wilkesystems

Updated over 8 years ago

ARMA 3 is an open world, military tactical shooter video game published by Bohemia Interactive.

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10K+

wilkesystems/arma3 repository overview


Arma3

Description

ARMA 3 is an open world, military tactical shooter video game developed and published by Bohemia Interactive. ARMA 3's storyline takes place in the mid-2030s during the fictional Operation Magnitude, a military operation launched by NATO forces fighting in Europe against "Eastern armies" referred to as Canton-Protocol Strategic Alliance Treaty (CSAT), led by a resurgent Iranian military with a coalition of other Middle Eastern and Asian nations.


Get Image

Docker hub

docker pull wilkesystems/arma3

How to use this image

docker run -d \
        -e STEAM_LOGIN=<username> \
        -e STEAM_PASSWORD=<password> \
        -p 2301:2301 \
        -p 2302:2302 \
        -p 2303:2303 \
        -p 2304:2304 \
        -p 2305:2305 \
        -p 2306:2306 \
        wilkesystems/arma3

Required Ports for Arma3

Which ports do I need to open for Arma3?

Incoming:

PortDescription
UDP 2301Arma3 rcon port
UDP 2302Arma3 game port + voice over net
UDP 2303Steam query port
UDP 2304Steam port
UDP 2306BattlEye port

Outgoing:

PortDescription
TCP 2345BattlEye port
UDP 2302-2305Client traffic
UDP 2303Steam query port
UDP 2304Steam master traffic

Environment Variables

Steam Configuration

VariableFunction
STEAM_LOGINSteam account login (required)
STEAM_PASSWORDSteam password (required)
STEAM_APP_IDSteam App ID
STEAM_API_KEYSteam API Key

Arma 3 Startup Parameters

VariableFunction
ARMA3_PORTPort to have dedicated server listen on
ARMA3_BEPATHBy default BattlEye will create BattlEye folder inside server profile folder. With bepath param it is possible to specify a custom folder
ARMA3_PROFILESPath to the folder containing server profile. By default, server logs are written to server profile folder. If folder doesn't exist, it will be automatically created
ARMA3_BASIC_CFGSelects the Server Basic Config file. Config file for server specific settings like network performance tuning
ARMA3_SERVER_CFGSelects the Server Config File. Config file for server specific settings like admin password and mission selection
ARMA3_WORLD_CFGInit Landscape by the given world config
ARMA3_NAMEProfile name
ARMA3_MODSLoads the specified sub-folders for different mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible
ARMA3_SERVER_MODSLoads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible
ARMA3_BANDWIDTH_ALGUses a new experimental networking algorithm that might be better than the default one
ARMA3_IPCommand to enable support for Multihome servers. Allows server process to use defined available IP address
ARMA3_AUTOINITAutomatically initialize mission just like first client does
ARMA3_LOAD_MISSION_TO_MEMORYServer will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles
ARMA3_NOSOUNDDisables sound output
ARMA3_NOSPLASHDisables splash screens
ARMA3_PARCommand to read startup parameters from a file.
ARMA3_SKIPINTRODisables world intros in the main menu permanently
ARMA3_WORLDSelect a world loaded by default

Basic Configuration

VariableFunction
ARMA3_LANGUAGELanguage settings
ARMA3_ADAPTERAdapter settings
ARMA3_3D_PERFORMANCE3D Performance settings
ARMA3_RESOLUTION_WResolution width settings
ARMA3_RESOLUTION_HResolution height settings
ARMA3_RESOLUTION_BPPResolution BPP settings
ARMA3_MIN_BANDWIDTHBandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072
ARMA3_MAX_BANDWIDTHBandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
ARMA3_MAX_MSG_SENDMaximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
ARMA3_MAX_SIZE_GUARANTEEDMaximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
ARMA3_MAX_SIZE_NONGUARANTEEDMaximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
ARMA3_MIN_ERROR_TO_SENDMinimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
ARMA3_MIN_ERROR_TO_SEND_NEARMinimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
ARMA3_MAX_CUSTOM_FILE_SIZEUsers with custom face or custom sound larger than this size (bytes) are kicked when trying to connect.
ARMA3_MAX_PACKET_SIZEMaximal size of packet sent over network
ARMA3_TERRAIN_GRIDTerrain Grid
ARMA3_VIEW_DISTANCEView Distance
ARMA3_WINDOWEDWindowed

Server Configuration

VariableFunction
ARMA3_HOSTNAMEServername visible in the game browser
ARMA3_PASSWORDPassword required to connect to server.
ARMA3_PASSWORD_ADMINPassword to protect admin access.
ARMA3_SERVER_COMMAND_PASSWORDPassword required by alternate syntax of serverCommand server-side scripting.
ARMA3_LOGFILEEnables output of dedicated server console into textfile. Default location of log is same as crash dumps and other logs.
ARMA3_MOTDWelcome message of the Day. Comma is the 'new line' separator.
ARMA3_MOTD_INTERVALTime interval (seconds) between each message
ARMA3_MAX_PLAYERSMaximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
ARMA3_KICK_DUPLICATEEach ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
ARMA3_VERIFY_SIGNATURESEnables or disables the signature verification for addons. Default = 0, Weak protection = 1, Full protection = 2
ARMA3_EQUAL_MOD_REQUIREDIf set to 1, player has to use exactly the same -mod= startup parameter as the server. (Outdated)
ARMA3_ALLOWED_FILE_PATCHINGAllow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
ARMA3_VOTE_MISSION_PLAYERSPercentage of votes needed to confirm a vote. 33% in this example
ARMA3_DISABLE_VONIf set to 1, Voice over Net will not be available
ARMA3_VON_CODECIf set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
ARMA3_VON_CODEC_QUALITYSince 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
ARMA3_PERSISTENTIf 1, missions still run on even after the last player disconnected. Default = 0
ARMA3_TIME_STAMP_FORMATSet the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
ARMA3_BATTLE_EYEServer to use BattlEye system
ARMA3_ALLOWED_LOAD_FILE_EXTENSIONSOnly allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
ARMA3_ALLOWED_PREPROCESS_FILE_EXTENSIONSOnly allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
ARMA3_ALLOWED_HTML_LOAD_EXTENSIONSOnly allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
ARMA3_ALLOWED_VOTE_CMDSAlowed Vote commands.
ARMA3_ALLOWED_VOTED_ADMIN_CMDSDefinition of available commands for voted-in admins.
ARMA3_DISCONNECT_TIMEOUTServer wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)
ARMA3_ON_USER_CONNECTEDUser has connected
ARMA3_ON_USER_DISCONNECTEDUser has disconnected
ARMA3_DOUBLE_ID_DETECTED2nd user with the same ID detected
ARMA3_ON_UNSIGNED_DATAUnsigned data detected
ARMA3_ON_HACKED_DATAModification of signed pbo detected
ARMA3_ON_DIFFERENT_DATASigned pbo detected with a valid signature, but a different version than a server has
ARMA3_FORCED_DIFFICULTYEnforces the selected difficulty on the server.
ARMA3_MISSIONSAn empty Missions class means there will be no mission rotation
ARMA3_MISSIONS_WHITELISTAn empty whitelist means there is no restriction on what missions' available

Battleye Configuration

VariableFunction
ARMA3_RCON_PORTArma3 RCon Port
ARMA3_RCON_IPArma3 RCon IP
ARMA3_RCON_PASSWORDArma3 RCon Password

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Tag summary

Content type

Image

Digest

Size

170 MB

Last updated

over 8 years ago

docker pull wilkesystems/arma3