A browser based RoboRally implementation written in the Meteor Javascript framework.
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Browser-based RoboRally board game implementation built with Meteor 3. The UI is React with Tailwind CSS, and the components, game models, game logic and server methods are TypeScript. The app is written as ES modules throughout and compiled with Meteor's modern build stack — Rspack for bundling, SWC for transpilation and minification, PostCSS for Tailwind.
This project is a Meteor 3 port of the blinkingnoise/roborally Meteor 2 fork of the original marcelpanse/roborally Meteor-based project. The Meteor 3 version has some significant refactoring, but the core game logic and models remain mostly unchanged. The main focus of this port is to update the codebase to be compatible with Meteor 3 and modern dependencies. A new repository was created for this port to avoid confusion with the original Meteor 1 and 2 versions.
Goals of this project:
With docker compose
services:
mongo:
restart: unless-stopped
image: mongo:7.0
container_name: mongo
ports:
- 27017:27017
volumes:
- mongo-data:/data/db
- mongo-configdb:/data/configdb
networks:
- rrnet
roborally:
restart: unless-stopped
image: yieldtoben/roborally:latest
container_name: roborally
ports:
- "3000:3000"
depends_on:
- mongo
environment:
- MONGO_URL=mongodb://mongo:27017/roborally
- ROOT_URL=http://localhost:3000
# - MAIL_URL=smtp://user:password@mailhost:port
# - DEBUG_LOG=true
- >
METEOR_SETTINGS={
"ALLOWED_EMAILS": [],
"ALLOWED_DOMAINS": [],
"VERIFY_EMAILS": false,
"MAIL_FROM": ""
}
networks:
- rrnet
volumes:
mongo-data:
mongo-configdb:
networks:
rrnet:
driver: bridge
The image is a production Meteor bundle, so it reads its settings from METEOR_SETTINGS as above.
docker-compose.yml in the repo is the same file.
Setup, the dev Docker image, tests and lint/format are in CONTRIBUTING.md.
GNU General Public License (GPL) 2.0
Content type
Image
Digest
sha256:49f5ec74f…
Size
153 MB
Last updated
2 days ago
docker pull yieldtoben/roborally